﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace GameControls.GeneralObjects
{
    public struct Vector2F
    {
        #region Constants
        #endregion

        #region Properties
        public float X;
        public float Y;

        public static readonly Vector2F Zero;
        #endregion

        #region Events
        #endregion

        #region Constructors
        static Vector2F()
        {
            Zero = new Vector2F();
        }

        public Vector2F(float pX, float pY)
        {
            X = pX;
            Y = pY;
        }
        #endregion

        #region Overriden Methods
        #endregion

        #region Methods
        #endregion

        #region Event Handlers
        #endregion

        #region Inner Classes
        #endregion
    }
}